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OUR DOMAIN IS ABOUT TO EXPIRE
Sun Apr 27, 2014 8:43 am by V
but I renewed it.
what have YOU done today, TR?
also I'm not sure if heartbleed effected us but you should probably not change your password, the jitterbug gang are working hard and they need …
what have YOU done today, TR?
also I'm not sure if heartbleed effected us but you should probably not change your password, the jitterbug gang are working hard and they need …
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Space Station 13
+5
Mrsebi
DigDog
Leb
Onion Supreme
Cial
9 posters
Page 5 of 6
Page 5 of 6 • 1, 2, 3, 4, 5, 6
Re: Space Station 13
Put some super awesome server status picture into the first post.
YOU SHOULD NOT BE ABLE TO SEE THIS TEXT
Thanks to Sjaelen for the idea, thanks to the nice people at Nanotrasen for the code.
Thanks to Pere whowill create created a picture for it that isn't as ugly as the current old one as soon as he finds some spare time.
YOU SHOULD NOT BE ABLE TO SEE THIS TEXT
Thanks to Sjaelen for the idea, thanks to the nice people at Nanotrasen for the code.
Thanks to Pere who
Last edited by DigDog on Wed Jul 11, 2012 3:10 am; edited 1 time in total
DigDog- I'm not your mother
- Number of posts : 3197
User Points : 144100
Age : 39
Re: Space Station 13
It's 2d spessmen time.
YOU SHOULD NOT BE ABLE TO SEE THIS TEXT
YOU SHOULD NOT BE ABLE TO SEE THIS TEXT
DigDog- I'm not your mother
- Number of posts : 3197
User Points : 144100
Age : 39
Re: Space Station 13
Due to Sjaelen's suggestion I made a few changes to the spess pirate gamemode:
- Pirates no longer have to escape to Centcom on the escape shuttle or a pod but have to leave with the syndicate shuttle instead
- Pirates now have a 3 steal objectives base (additionally to the escape objective)
- Pirates have a 50% chance to have an additional steal objective
- Pirates have a 25% chance to have yet another steal objective (so 5 steal objectives is the maximum)
As always the objectives can overlap. Items only count as stolen when they are in your inventory, so if the pirates have to steal the same item... DUEL TO DEATH (or backstabbing, whatever tickles your fancy).
If you have to steal an object that can't be picked up, like a monkey, it will be enough to have it on the shuttle when you leave. It will count for both pirates if they have the same objective. Stolen animals don't have to stay alive but you get bragging rights if they do.
If the escape shuttle is called and arrives at Centcom the round is over, just like every other round. So you better not waste too much time getting drunk in the bar.
And of course the round ends when both pirates are dead, but that's not new.
- Pirates no longer have to escape to Centcom on the escape shuttle or a pod but have to leave with the syndicate shuttle instead
- Pirates now have a 3 steal objectives base (additionally to the escape objective)
- Pirates have a 50% chance to have an additional steal objective
- Pirates have a 25% chance to have yet another steal objective (so 5 steal objectives is the maximum)
As always the objectives can overlap. Items only count as stolen when they are in your inventory, so if the pirates have to steal the same item... DUEL TO DEATH (or backstabbing, whatever tickles your fancy).
If you have to steal an object that can't be picked up, like a monkey, it will be enough to have it on the shuttle when you leave. It will count for both pirates if they have the same objective. Stolen animals don't have to stay alive but you get bragging rights if they do.
If the escape shuttle is called and arrives at Centcom the round is over, just like every other round. So you better not waste too much time getting drunk in the bar.
And of course the round ends when both pirates are dead, but that's not new.
DigDog- I'm not your mother
- Number of posts : 3197
User Points : 144100
Age : 39
Re: Space Station 13
...Russian roulette?Added Russian Revolvers. See changelog for more details.
Added the ability to shoot yourself in the head. See changelog.
Added Two Russian Revolvers onto the map, on the Derelict Z-Level. Added a
single .357 ammo box in a secure crate on the Derelict.
DigDog- I'm not your mother
- Number of posts : 3197
User Points : 144100
Age : 39
Re: Space Station 13
>Added ability to shoot yourself in the head
Well this will make suiciding more fun!
Well this will make suiciding more fun!
Cial- I am your mother
- Zard :
Number of posts : 3457
User Points : 142291
Age : 27
Location : A nice, padded room.
Re: Space Station 13
...Removed shooting yourself.
Added it to Russian Revolvers only.
Removed Russian Revolvers from the map, it is only admin spawnable now.
wat
DigDog- I'm not your mother
- Number of posts : 3197
User Points : 144100
Age : 39
Re: Space Station 13
Well whatever, time for some spess griffin
YOU SHOULD NOT BE ABLE TO SEE THIS TEXT
YOU SHOULD NOT BE ABLE TO SEE THIS TEXT
DigDog- I'm not your mother
- Number of posts : 3197
User Points : 144100
Age : 39
Re: Space Station 13
It's 2d spessmen time.
YOU SHOULD NOT BE ABLE TO SEE THIS TEXT
YOU SHOULD NOT BE ABLE TO SEE THIS TEXT
DigDog- I'm not your mother
- Number of posts : 3197
User Points : 144100
Age : 39
Re: Space Station 13
It already was a double post the last time I posted it and you had no problem with it back then.
Since I deleted and reposted the post to get a bump to the thread.
Also, it's 2d spessmen time.
YOU SHOULD NOT BE ABLE TO SEE THIS TEXT
Since I deleted and reposted the post to get a bump to the thread.
Also, it's 2d spessmen time.
YOU SHOULD NOT BE ABLE TO SEE THIS TEXT
DigDog- I'm not your mother
- Number of posts : 3197
User Points : 144100
Age : 39
Re: Space Station 13
It's my birthday today.
Mrsebi- In Your Head
- Zard :
Number of posts : 2166
User Points : 74922
Age : 29
Location : Romania
Re: Space Station 13
NO U!V wrote:geez you're really cranky digdog
DigDog- I'm not your mother
- Number of posts : 3197
User Points : 144100
Age : 39
Re: Space Station 13
It's 2d spessmen time.
YOU SHOULD NOT BE ABLE TO SEE THIS TEXT
YOU SHOULD NOT BE ABLE TO SEE THIS TEXT
DigDog- I'm not your mother
- Number of posts : 3197
User Points : 144100
Age : 39
Re: Space Station 13
Looks like the tgstation code fix project is starting to unravel the hilaaarious problems we've had recently related to powersupply.
So in short, from now on, one engineer to rush all the solars, and another to SHUT DOWN ALL THE LIGHTS and hand out flashlights to erryone, because that's right now the only way to keep the station powered with solars only, unless you risk the singularity.
In other related update news...
Looks like we gotta remove the CoC from the pirate theft-list.
The singularity will EMP itself loose regularley, frequently and often. When this happens a hughe EMP blast can be seen all accros a part of Engineering. Then the containment collapses and the singularity is loose.
Why is this bad/What are the consequences?):
This is bad for several reasons.
1) Solars are not able to sustatin the station alone anymore.
2) A loose singularity that is bound to break free in 2-10 minutes, at random, without a player being at fault is not fun, nor helpfull, nor an interresting mechanic
3) With the standard 8 generator-setup the containment can not be re-activated one the singularity is loose as the middle-generators will create beams that cross each other, breaking the field instantly again - thus no chance of saving the engine is currently pressent.
4) Even with middle generators removed doing so is extremly risky, deadly and considering the singularity will EMP itself free in another 2-10 minutes: Useless.
The shield generators are still shutting down without any apparent reason in r4380 as confirmed by myself, trubble_bass and we're still experiencing the problem on both tg-station servers.
Part of the problem is that with lighting once again draining power and the new boost to lighting intensity, the engineering APC drains quickly. This is an easy fix but the cause of the problem is still unknown.
Setting this to critical because the station requires the singularity to run but it is incapable of remaining contained.
So in short, from now on, one engineer to rush all the solars, and another to SHUT DOWN ALL THE LIGHTS and hand out flashlights to erryone, because that's right now the only way to keep the station powered with solars only, unless you risk the singularity.
In other related update news...
Removed the tensioner. It was buggy and really only served to ruin rounds. The
original purpose of the tensioner before Poly reworked it was to act as a stat
tracker, which is now meaningless since erro has a fully operational stat
tracker in place.
As a result, cyborg death squads were also removed.
Removed the chainsword and chain of command. No chains allowed.
Looks like we gotta remove the CoC from the pirate theft-list.
Fixed space carp and space bears being unable to actually survive in space.
Leb- Murderbeard
- Zard :
Number of posts : 420
User Points : 27025
Re: Space Station 13
All of the above mentioned problems do not apply to our server, since it still runs on revision r4316. I've stopped updating the server (thanks Sjaelen for the suggestion) since during the current feature freeze it is difficult to find a stable release since usually by fixing one bug the nanotrasen guys make another one appear. Not because they're bad coders, but because the nanotrasen code is generally poo poo, which is why they are doing this feature freeze to clean it up and give the code a big overhaul.
Anyway, long story short, the above power issues don't apply to our server, the singularity works fine and we don't need the solars unless someone wrecks engineering. And by the time this feature freeze is over and we have a stable release again the singulo problems are most likely fixed.
Anyway, long story short, the above power issues don't apply to our server, the singularity works fine and we don't need the solars unless someone wrecks engineering. And by the time this feature freeze is over and we have a stable release again the singulo problems are most likely fixed.
DigDog- I'm not your mother
- Number of posts : 3197
User Points : 144100
Age : 39
Re: Space Station 13
Updated to r4408. That one looks stable and it hopefully helps with our power problems due to the changes made in r4401.
light/process() was added back in causing lights to use power as they were meant
to. Recently lights have been made brighter causing more power to be drained. As
a result the engineering APC would not last very long. The station using a lot
of power is a good thing since the singularity produces an incredible amount of
power, so to keep this higher power demand but still give engineers a fighting
chance to set up the singularity, I've bumped up the engineering APC's starting
battery power.
DigDog- I'm not your mother
- Number of posts : 3197
User Points : 144100
Age : 39
Re: Space Station 13
I have a treat for you guys this weekend: I found some interesting unused code and after several hours of reworking and bugfixing said code we now have blob rounds that are quite different (and hopefully more exciting).
This change also affects random event blobs. I think you'll like it.
With our custom alium, ninja and spess pirate rounds this is now the fourth round type you can only find on our server.
This change also affects random event blobs. I think you'll like it.
With our custom alium, ninja and spess pirate rounds this is now the fourth round type you can only find on our server.
DigDog- I'm not your mother
- Number of posts : 3197
User Points : 144100
Age : 39
Re: Space Station 13
It's 2d spessmen time.
YOU SHOULD NOT BE ABLE TO SEE THIS TEXT
YOU SHOULD NOT BE ABLE TO SEE THIS TEXT
DigDog- I'm not your mother
- Number of posts : 3197
User Points : 144100
Age : 39
Re: Space Station 13
Server is up. Dig is away. I am assuming direct control of this announcement.
Leb- Murderbeard
- Zard :
Number of posts : 420
User Points : 27025
Re: Space Station 13
Server is up. Dig is here. I am assuming direct control of this announcement.
DigDog- I'm not your mother
- Number of posts : 3197
User Points : 144100
Age : 39
Re: Space Station 13
We sure showed dem aliums.
DigDog- I'm not your mother
- Number of posts : 3197
User Points : 144100
Age : 39
Re: Space Station 13
Server is up, time for spess.
DigDog- I'm not your mother
- Number of posts : 3197
User Points : 144100
Age : 39
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