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J6's Zone

+21
Peregrine
Zeo
Hunter Reckoning
Cial
Thoru
Icey
Wixmagic
Darre
Vampiric
5secondchaos
1234567889_AE
Shadow
PyroPuppy
Xusha
SecretSchenkel
Erik
Felix
Winnie
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25 posters

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J6's Zone - Page 3 Empty Re: J6's Zone

Post by Guest Sun Jun 06, 2010 6:21 am

Yeah, I click on the right co-ordinates when the light is green, and it says joining saloon but it doesn't connect me.
Anonymous
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Post by Cial Mon Jun 07, 2010 12:24 am

Whatare saloon coordinates?
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Post by Guest Mon Jun 07, 2010 12:33 am

Yeah... btw, shouldnt the name of this topic be : J6's Zone
I mean: The items arent exactly strange anymore!
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J6's Zone - Page 3 Empty Re: J6's Zone

Post by Hunter Reckoning Mon Jun 07, 2010 1:16 am

Oh, and Zephyrus wont work at all. Can anyone else get there?
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Post by Guest Mon Jun 07, 2010 1:17 am

Nope, its busted, guess we will have to wait for about a week to get in -_-
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J6's Zone - Page 3 Empty Re: J6's Zone

Post by Zeo Tue Jun 08, 2010 1:17 am

Everyone has a problem with that area, I'm happy I did it before the glitch happened xD.
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Post by Guest Tue Jun 08, 2010 1:44 am

WOOT! I was listened to!
And yeah, same: Wish I couldve gotten the helm though... -_-
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Post by Erik Tue Jun 08, 2010 4:10 am

Zeo wrote:Everyone has a problem with that area, I'm happy I did it before the glitch happened xD.
That.

Also, the helm is ugly, I just use HTH.
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Post by Gast Tue Jun 08, 2010 4:23 am

It's fixed again! =D
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J6's Zone - Page 3 Empty Re: J6's Zone

Post by Xusha Tue Jun 08, 2010 8:43 am

I'd say, despite it all, J6 has by far surpassed Miltonius in a weeks time. It took Miltonius months to develop his area to the level it is, and J6 a week (of releases) to add five maps, and a fun quest chain. All of the items are a nice touch too. It also has a lot of story already in place, which is more then Miltonius can say for his entire area, and it has some mind-twisting riddles. Comparatively speaking of course, J6 has successfully humiliated Miltonius in my opinion. The area doesn't work? Milt's area was out of commission for over a week I believe.
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Post by Icey Tue Jun 08, 2010 8:49 am

lol they made it where you cant goto people in Hyperium that doesnt bother me...I guess after you make it appear on your map or something the turrets dont bother you
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Post by Erik Tue Jun 08, 2010 9:50 am

Xusha wrote:I'd say, despite it all, J6 has by far surpassed Miltonius in a weeks time. It took Miltonius months to develop his area to the level it is, and J6 a week (of releases) to add five maps, and a fun quest chain. All of the items are a nice touch too. It also has a lot of story already in place, which is more then Miltonius can say for his entire area, and it has some mind-twisting riddles. Comparatively speaking of course, J6 has successfully humiliated Miltonius in my opinion. The area doesn't work? Milt's area was out of commission for over a week I believe.

Milt did it all on his complete own, J6 had help from the rest of the team, he doesn't even know how to code. Don't forget that detail. Plus, Milt did it aside from his regular work, where J6's was within the actual release schedule. So I don't think you can say he humiliated Milt, 1 already busy vs 20 or more on their actual job isn't really fair. I'm not saying I like Milt more, I'm just saying you can't say J6 did much more than him or blew him away.
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Post by Hunter Reckoning Tue Jun 08, 2010 10:43 am

Whats the code to open the furnace on Zephyrus?
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Post by Shadow Tue Jun 08, 2010 10:55 am

Hunter Reckoning wrote:Whats the code to open the furnace on Zephyrus?
There isn't a code. Click and drag upwards the bolt on the right.
Xusha wrote:I'd say, despite it all, J6 has by far surpassed Miltonius in a weeks time. It took Miltonius months to develop his area to the level it is, and J6 a week (of releases) to add five maps, and a fun quest chain. All of the items are a nice touch too. It also has a lot of story already in place, which is more then Miltonius can say for his entire area, and it has some mind-twisting riddles. Comparatively speaking of course, J6 has successfully humiliated Miltonius in my opinion. The area doesn't work? Milt's area was out of commission for over a week I believe.
I disagree, because the 2 zones are completely different. To add to what Erik said: Miltonius' zone was made for hardcore farmers, whereas J6 doesn't seem that way so far.
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J6's Zone - Page 3 Empty Re: J6's Zone

Post by Guest Tue Jun 08, 2010 1:43 pm

I do agree, milt's zone was a big aid to hardcore players who wanted lv 30 the week it came out. The thing was that milt is still developing and players take more pride in having his rarest items and not J6's for the time being.
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Post by Guest Tue Jun 08, 2010 2:15 pm

Likewise, I think it should be noted that this place was probably not made in a week, they probably spent at least 3 weeks on this thing.
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Post by Peregrine Tue Jun 08, 2010 4:39 pm

Shadow wrote:I disagree, because the 2 zones are completely different. To add to what Erik said: Miltonius' zone was made for hardcore farmers, whereas J6 doesn't seem that way so far.

I don't think it was intentionally made for farmers. I think it was just unbalanced.

Maybe I just don't have a lot of respect for Milt, but that's the impression I got after his NPC crit'd me for two million something damage.
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Post by Tokijin Tue Jun 08, 2010 8:39 pm

Hmm..I can't wait for the rest of J6's area to come.
I won't compare both until J6's area is more developed.
Right now, I just like Milt's area for the challenge and items
but J6's area might change that. ^_^
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Post by Wixmagic Tue Jun 08, 2010 10:10 pm

I like the items in J6's area more. I think J6 made his area a puzzle and Milt made his area to be something for players wanting more of a challenge. That's how I see it. *nods*
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Post by Erik Tue Jun 08, 2010 10:18 pm

But anyways, why does it matter whose zone is better? They're both good in different ways, and made for the enjoyment of the players, so lets leave it at that.
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Post by V Tue Jun 08, 2010 10:25 pm

Please move any discussion of Miltonius vs. J6 on this thread. This thread is purely for the discussion of J6, his items, and his zone. Thankyou!
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Post by Darre Wed Jun 09, 2010 8:16 am

Has anybody realized that the gameplay of J6's zone is some of the best in the whole game? There is a slouthhoundesq game in the saloon. Something that actually requires hardcore teamwork and timing, and puzzles.

With the main storyline out of commission for a couple of weeks this could be a practice zone for the staff to make mythsong a more fun to play area.
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Post by MaxSparks Wed Jun 09, 2010 10:48 am

I want a watergun weapon from the area :O

I really liked all the. . .challenges of figuring out how to continue in Zepheryus(spelling?) I really look forward to the next release on it :)
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Post by Veluxier Wed Jun 09, 2010 1:27 pm

@MaxSparks: Zephyrus

Anywho, J6's area actually made me use my brain for once! Which is what I've been longing to see in AQW

I expect to enjoy the next few installments of it
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Post by Guest Wed Jun 09, 2010 1:38 pm

Pity I cant get into J6's maps without using firefox (I Use Google Chrome)
But the sandsea area looks like it will harbour a hidden CL or something
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