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=TRTG= The Flash Version (Unofficial)

+12
Seahawks
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Post by Guest Wed Dec 23, 2009 6:10 am

Yay, finally get to play. Can't wait to see backgrounds and such, the functionality is real nice :)
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Post by Caeel Wed Dec 23, 2009 7:34 am

Maybe we'll be able to implement Nel's walking pixel people next :D
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Post by Atriax Wed Dec 23, 2009 2:48 pm

Now that I know how, it's just a matter of getting Nel to do it all xD
But no coding for me today, My dad took the flash computer to work.
I guess I'll just do pixel art on gimp.

BTW, any ideas for a battle system?
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Post by 5secondchaos Wed Dec 23, 2009 11:12 pm

Thats Uber!
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Post by Atriax Wed Dec 23, 2009 11:44 pm

I'm back and coding!
I've managed to make the character take damage...
Just can't figure out how he can deal it xD
Should I upload it?
Or wait till I find a way...
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Post by V Wed Dec 23, 2009 11:59 pm

I can do alot of Art/Pixeling as well. What file formats would the walking animations need to be in?
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Post by Atriax Thu Dec 24, 2009 12:05 am

.Fla for animation/coding.
Pixels preferably PNG :)

All i need to animate walking is a side-on pixel character, whose legs are in walking position xD
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Post by Gast Thu Dec 24, 2009 2:38 am

Yulgar's Inn Update!

Added the lights, stairs and little details (such as shadow behind the stairs)

=TRTG= The Flash Version (Unofficial) - Page 2 24wrkn8
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Post by Atriax Thu Dec 24, 2009 3:09 pm

That looks really good :D
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Post by Axzerus Thu Dec 24, 2009 3:31 pm

Why is that when I move by the people I lose health?
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Post by Atriax Thu Dec 24, 2009 4:17 pm

Because those are NASTY PEOPLEZ!!
Jk, I needed to test the damage.
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Post by Axzerus Thu Dec 24, 2009 4:26 pm

I DIED! D:<
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Post by Atriax Thu Dec 24, 2009 4:28 pm

lulz.
My NPC killed you. How do you feel?
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Post by Axzerus Thu Dec 24, 2009 4:34 pm

It made me feel bad.... :-(
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Post by Cial Thu Dec 24, 2009 5:28 pm

Atri, FYI, your little sons of I'm-not-even-going-to-say-the-word's are killing me from like 5 feet away.
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Post by Atriax Thu Dec 24, 2009 10:10 pm

:O
*goes and looks*
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Post by V Thu Dec 24, 2009 10:16 pm

Impressive coding, Atri!

When we start the real game, I think our hero will start somewhere called "Sunset City",
where the main color schemes would be a nice orange/peach sunset, and castles in the background.

It would make a nice art introduction for new players, plus the city could have Yulgar's Inn; And lead into the forest.

Also, two more questions. First one being: Would there be some way players could enter their name when the game starts, and then when NPCs talk to him they could say Greetings [[[NAME]]]!

And second, could there be some kind of animation when the player takes to the NPC, similar to AQW?
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Post by Atriax Thu Dec 24, 2009 10:20 pm

Those are (astoundingly) quite possible. I'll start right away!
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Post by V Thu Dec 24, 2009 10:22 pm

Awesome, thanks!
We also need to figure out a good size for the game that matches the current pixel artwork. 600 Width, 350 Height?
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Post by Atriax Thu Dec 24, 2009 10:40 pm

Hmm. It'd be easier to make it 500x350...
Because i've just done the interface at 500 width xD
I could do it again, but I'd rather not :P
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Post by Atriax Thu Dec 24, 2009 11:15 pm

Having trouble with the NAME thing >_>
I can make it appear on the CP, but not in NPC speech :(
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Post by Atriax Thu Dec 24, 2009 11:37 pm

Play TRTFG

Super mega awesome update!!
As soon as Nel is finished wih the inn, I can put that in too :D
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Post by Gast Thu Dec 24, 2009 11:45 pm

AWESOME!.. Really good job, I will finish the inn ASAP :D.
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Post by V Thu Dec 24, 2009 11:47 pm

Thats amazing!
Although, in the actual game I think the NPCs will be smaller for better resolution. Otherwise, its awesome.

And yeah, 350 x 500 Sounds good to me! Do you think it should be taller or?
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Post by Atriax Thu Dec 24, 2009 11:51 pm

I need to embed it >_>
brb
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