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but I renewed it.

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Halo: Reach (Potential Spoilers)

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Post by Evangel Fri Oct 15, 2010 12:07 pm

Well, the one map, Tempest, there was a screenshot of the loading screen for a game of Infection on Tempest back when Bungie was sending out screenshots to gaming site (IGN for this one). People raged on B.net about it, saying that they had the maps already done and they should have sent them out at launch. But that doesn't prove anything. The MM and Campaign maps tie into one another, so it might be that they got those done first and started moving onto unique maps but couldn't get these 3 done in time.

Anyways, onto a more important note.

DOWNLOAD THE BING TOOLBAR NOW!

You get Bing Reward points similar to the AC Toolbar (Except WAY better) and you can translate them into MICROSOFT POINTS! Just for signing up you get 250 points and I think 100 points = 100 MSP.

It's for IE, so make sure you have the latest version since it is extremely handsom.
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Post by Flaw of Insanity Fri Oct 15, 2010 6:29 pm

Is captain now. Is good.

I wish I had IE, or that IE ran on Mac, then I'd score myself some I guess.
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Post by Hunter Reckoning Sat Oct 16, 2010 12:21 am

I suck sooooo much at this game. Im only a sergeant. But I am pretty good at piloting a falcon. Anyone want to help make a TR forge map? <.<
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Post by Rage Sat Oct 16, 2010 12:38 am

Hunter Reckoning wrote:I suck sooooo much at this game. Im only a sergeant. But I am pretty good at piloting a falcon. Anyone want to help make a TR forge map? <.<

Maybe on the weekends when I'm online, or during the next TR Reach Event.

There's got to be a way to get more than 4 people in a group...
Rage
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Post by Evangel Sat Oct 16, 2010 11:28 pm

*Co-op Campaign in Matchmaking is live! (Earlier than expected, too.)
*Second October Patch on the 19th! (3 days, Tuesday, woot!)

Details:

Playlists
-New Playlist: Team Snipers

-New Playlist: Living Dead

-Rumble Pit
*Lineup rebalanced to offer more kill, less frill.
*Removed Infection, Safe Havens, Race, Rally, Headhunter Pro
*Removed “Classic” gametypes

-Team Slayer
*Removed all Snipers gametypes

-Team SWAT
*Added SWAT Magnums gametype

-Team Objective
*Removed 1 Flag Classic
*Removed Headhunter Pro
*Removed the following gametypes from Hemorrhage due to the size of the map with only 8 players:
--Multiflag Classic
--1 Flag CTF
--1 Flag Pro
--1 Bomb Assault
*Removed Oddball and Hot Potato from Boardwalk

-Multi Team
*Removed SWAT
*Removed Classic gametypes
*Removed The Cage
*Changed weighting for Rocket Race so it does not have a 100% chance to appear in Slot 3

-Big Team Battle
*Removed Multiflag from Boneyard and Spire

-Invasion
*This playlist now offers 3 voting options

-Firefight
*Updated Firefight playlist gametypes to be a full set instead of 1 round. Adjusted skull progression.
*Removed Friendly Fire

-Score Attack
*Removed Crash Site
*Added Mythic Score Attack
*You can no longer pickup other weapons in Sniper Attack

Maps
-Zealot/Arena Zealot
*Arena Zealot is now used for all Slayer gametypes
*Players can no longer stand on the edge of the generators in space and crouch to shoot below the shield

-Asylum
*Softkill zones added to the tops of the Sniper buildings

-Boneyard
*Modified respawn zones for Slayer gametypes

-Hemorrhage
*Modified respawn zones for both bases
*Respawn timers for all Warthogs on Hemorrhage should now be 120 seconds

Gametypes
-CTF
*All CTF gametypes should now have a player respawn of 10 seconds
*All Classic CTF gametypes now feature Flag At Home To Score and Touch Return
*Flag At Home To Score disabled for all non-Classic CTF gametypes
*Modified Flag Return and Flag Reset times:
--1 Flag on Small maps use 10 second return and 30 second reset
--All other CTF gametypes use 30 second return and 45 second reset

-Assault
*Assault gametypes now have a player respawn time of 10 or 15 seconds depending on the map

In addition to the Playlist changes, we’re also introducing two new Forge Map Variants with this update, Cliffhanger and Atom. Atom will be on display in the Team Slayer, Team Snipers, Team Objective, Multi Team, and Big Team Battle Playlists. Cliffhanger will be found in Rumble Pit, Team Slayer, Team SWAT, and Team Objective.

Many more details in this week's BWU.
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Post by Flaw of Insanity Sun Oct 17, 2010 1:59 pm

Zombies Playlist will be amaze.

It'll be a step up from Halo 3, where you had to have a custom game or wait for Double EXP.
Flaw of Insanity
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Post by Rage Sun Oct 17, 2010 3:24 pm

I'm happy about the removal of Friendly Fire in Firefight, especially Rocketfight. It's annoying to get booted when it was them who was the idiot in the first place.
Rage
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Post by Evangel Sun Oct 17, 2010 3:28 pm

Indeed.

Hopefully they remake and add a few of the Infection-variants and a few maps next.

Been Forging again lately. I created a small, symmetrical 4v4 slayer map for the Forgetacular contest. Highly doubt I'll be a winner, but wouldn't hurt to try. I'm gonna need some help playtesting it when I'm done. need 8 people other than myself.
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Post by Rage Wed Oct 20, 2010 3:21 am

I'm starting to remake all of my favorite maps from the Halo series, as well as a couple from other games. Hopefully it goes well.

Oh, and shameless bump for getting to page 20.
Rage
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Post by Evangel Wed Oct 20, 2010 4:25 am

I added the map I made to my File Share.
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Post by Flaw of Insanity Wed Oct 20, 2010 10:37 am

Has tomorrow off, Halo for tonight and tomorrow maybe :D
Plus a 3 day weekend :D

Woooooot
Flaw of Insanity
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Post by Rage Wed Oct 20, 2010 8:57 pm

After my photoshop homework tonight, I'll be semi-online and farming for cR. That pistol challenge should be easy in gruntpocalypes.
Rage
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Post by Evangel Wed Oct 20, 2010 10:02 pm

Well, Firefight is now 3 times longer. So you'd probably be able to get some pistol kills in that.
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Post by Flaw of Insanity Thu Oct 21, 2010 6:42 am

Soft kill barrier on top of Zealot. Flaw approves.

Zombie playlist, Flaw approves.

New weekly challenge, very annoying with lame internet.
Flaw of Insanity
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Post by Evangel Thu Oct 21, 2010 7:54 am

I got the weekly done on a 1 flag CTF game on Spire with the Banshee.

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Post by Rage Fri Oct 22, 2010 11:50 am

I hear the weekly is easy on Crazyking and King of the Hill. I'll try that this weekend.

In other news: My college is hosting a Reach tournament tomorrow. Wish me luck!
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Post by Flaw of Insanity Sun Oct 24, 2010 4:09 pm

Hey guys.

So like, first to make TR tower in forge gets admin sneaked 10k points.
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Post by Rage Sun Oct 24, 2010 4:51 pm

Flaw of Insanity wrote:Hey guys.

So like, first to make TR tower in forge gets admin sneaked 10k points.

Courtesy of me.
Rage
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Post by Tim Hortans Mon Oct 25, 2010 2:20 am

On it.

*poof*

btw, am doWat on xBox live, anyone can add me if they want and we can play. Reach is the only game I have (besides fable)
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Post by Flaw of Insanity Mon Oct 25, 2010 8:51 am

Hey guys, remember how I said next community event at page 20?

I lied, I want one now.

So in one week, we'll have a Reach Community play-date.

I'm saying we ether do it at the same time as AQW release or the TR Con.
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Post by Rage Wed Oct 27, 2010 8:38 am

Just about a stone's throw away from Lt. Colonel. I can be amputee, nao?
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Post by Erik Wed Oct 27, 2010 8:58 am

Flaw of Insanity wrote:Hey guys, remember how I said next community event at page 20?

I lied, I want one now.

So in one week, we'll have a Reach Community play-date.

I'm saying we ether do it at the same time as AQW release or the TR Con.

Because taking members away from those events really unites us.
Erik
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Post by Flaw of Insanity Wed Oct 27, 2010 10:15 am

Thing is is that some people don't play AQW anymore, or don't mind waiting for a bit before playing the release.

True about TR con, that's canceled out.
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Post by Evangel Wed Oct 27, 2010 5:59 pm

Rage wrote:Just about a stone's throw away from Lt. Colonel. I can be amputee, nao?

You need to by Breacher first then the Breacher (R) which is like, 75,000 cR.
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Post by Flaw of Insanity Fri Oct 29, 2010 2:49 pm

Is moving my TV downstairs and going to play Reach nonstop tomorrow with a friend. Maybe.

I need to get to Lt. Colonel by next week at least :x
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