Latest topics
» Mod Conference Room is Feeling Weakby V Wed Jun 09, 2021 10:52 am
» First post of 2017 ?!
by Celstrial Sat Nov 04, 2017 12:06 pm
» First Post of 2016?
by Payton Wed May 25, 2016 3:57 am
» Merry Xmas
by Altera Fri Dec 25, 2015 1:13 pm
» Your Awesome Pictures X
by Rage Thu Dec 17, 2015 2:57 am
» TR
by DigDog Tue Oct 27, 2015 7:07 am
» Wonderful Memories
by Mrsebi Mon Oct 12, 2015 10:06 pm
» Cool New Music
by Mrsebi Sat Oct 10, 2015 12:48 am
» Posting in these forums
by Mrsebi Sat Oct 10, 2015 12:40 am
Top posting users this week
No user |
OUR DOMAIN IS ABOUT TO EXPIRE
Sun Apr 27, 2014 8:43 am by V
but I renewed it.
what have YOU done today, TR?
also I'm not sure if heartbleed effected us but you should probably not change your password, the jitterbug gang are working hard and they need …
what have YOU done today, TR?
also I'm not sure if heartbleed effected us but you should probably not change your password, the jitterbug gang are working hard and they need …
Comments: 30
Log in
Who is online?
In total there are 49 users online :: 0 Registered, 0 Hidden and 49 Guests :: 1 BotNone
Most users ever online was 427 on Fri Oct 04, 2024 2:47 am
Search
Halo: Reach (Potential Spoilers)
+23
Ibibo
Angel of Grief
Alderos
Icey
Payton
Mrsebi
Darre
Nemo
Altera
Rage
SSJ4 Gohan
Veluxier
Cial
Xusha
rydrew1
Erik
SirValor
SecretSchenkel
Peregrine
5secondchaos
Felix
Flaw of Insanity
Evangel
27 posters
Page 11 of 13
Page 11 of 13 • 1, 2, 3 ... 10, 11, 12, 13
Re: Halo: Reach (Potential Spoilers)
Well, the one map, Tempest, there was a screenshot of the loading screen for a game of Infection on Tempest back when Bungie was sending out screenshots to gaming site (IGN for this one). People raged on B.net about it, saying that they had the maps already done and they should have sent them out at launch. But that doesn't prove anything. The MM and Campaign maps tie into one another, so it might be that they got those done first and started moving onto unique maps but couldn't get these 3 done in time.
Anyways, onto a more important note.
DOWNLOAD THE BING TOOLBAR NOW!
You get Bing Reward points similar to the AC Toolbar (Except WAY better) and you can translate them into MICROSOFT POINTS! Just for signing up you get 250 points and I think 100 points = 100 MSP.
It's for IE, so make sure you have the latest version since it is extremely handsom.
Anyways, onto a more important note.
DOWNLOAD THE BING TOOLBAR NOW!
You get Bing Reward points similar to the AC Toolbar (Except WAY better) and you can translate them into MICROSOFT POINTS! Just for signing up you get 250 points and I think 100 points = 100 MSP.
It's for IE, so make sure you have the latest version since it is extremely handsom.
Re: Halo: Reach (Potential Spoilers)
Is captain now. Is good.
I wish I had IE, or that IE ran on Mac, then I'd score myself some I guess.
I wish I had IE, or that IE ran on Mac, then I'd score myself some I guess.
Re: Halo: Reach (Potential Spoilers)
I suck sooooo much at this game. Im only a sergeant. But I am pretty good at piloting a falcon. Anyone want to help make a TR forge map? <.<
Hunter Reckoning- Goggles
- Zard :
Number of posts : 609
User Points : 16090
Age : 28
Location : Anor Londo
Re: Halo: Reach (Potential Spoilers)
Hunter Reckoning wrote:I suck sooooo much at this game. Im only a sergeant. But I am pretty good at piloting a falcon. Anyone want to help make a TR forge map? <.<
Maybe on the weekends when I'm online, or during the next TR Reach Event.
There's got to be a way to get more than 4 people in a group...
Re: Halo: Reach (Potential Spoilers)
*Co-op Campaign in Matchmaking is live! (Earlier than expected, too.)
*Second October Patch on the 19th! (3 days, Tuesday, woot!)
Details:
Many more details in this week's BWU.
*Second October Patch on the 19th! (3 days, Tuesday, woot!)
Details:
Playlists
-New Playlist: Team Snipers
-New Playlist: Living Dead
-Rumble Pit
*Lineup rebalanced to offer more kill, less frill.
*Removed Infection, Safe Havens, Race, Rally, Headhunter Pro
*Removed “Classic” gametypes
-Team Slayer
*Removed all Snipers gametypes
-Team SWAT
*Added SWAT Magnums gametype
-Team Objective
*Removed 1 Flag Classic
*Removed Headhunter Pro
*Removed the following gametypes from Hemorrhage due to the size of the map with only 8 players:
--Multiflag Classic
--1 Flag CTF
--1 Flag Pro
--1 Bomb Assault
*Removed Oddball and Hot Potato from Boardwalk
-Multi Team
*Removed SWAT
*Removed Classic gametypes
*Removed The Cage
*Changed weighting for Rocket Race so it does not have a 100% chance to appear in Slot 3
-Big Team Battle
*Removed Multiflag from Boneyard and Spire
-Invasion
*This playlist now offers 3 voting options
-Firefight
*Updated Firefight playlist gametypes to be a full set instead of 1 round. Adjusted skull progression.
*Removed Friendly Fire
-Score Attack
*Removed Crash Site
*Added Mythic Score Attack
*You can no longer pickup other weapons in Sniper Attack
Maps
-Zealot/Arena Zealot
*Arena Zealot is now used for all Slayer gametypes
*Players can no longer stand on the edge of the generators in space and crouch to shoot below the shield
-Asylum
*Softkill zones added to the tops of the Sniper buildings
-Boneyard
*Modified respawn zones for Slayer gametypes
-Hemorrhage
*Modified respawn zones for both bases
*Respawn timers for all Warthogs on Hemorrhage should now be 120 seconds
Gametypes
-CTF
*All CTF gametypes should now have a player respawn of 10 seconds
*All Classic CTF gametypes now feature Flag At Home To Score and Touch Return
*Flag At Home To Score disabled for all non-Classic CTF gametypes
*Modified Flag Return and Flag Reset times:
--1 Flag on Small maps use 10 second return and 30 second reset
--All other CTF gametypes use 30 second return and 45 second reset
-Assault
*Assault gametypes now have a player respawn time of 10 or 15 seconds depending on the map
In addition to the Playlist changes, we’re also introducing two new Forge Map Variants with this update, Cliffhanger and Atom. Atom will be on display in the Team Slayer, Team Snipers, Team Objective, Multi Team, and Big Team Battle Playlists. Cliffhanger will be found in Rumble Pit, Team Slayer, Team SWAT, and Team Objective.
Many more details in this week's BWU.
Re: Halo: Reach (Potential Spoilers)
Zombies Playlist will be amaze.
It'll be a step up from Halo 3, where you had to have a custom game or wait for Double EXP.
It'll be a step up from Halo 3, where you had to have a custom game or wait for Double EXP.
Re: Halo: Reach (Potential Spoilers)
I'm happy about the removal of Friendly Fire in Firefight, especially Rocketfight. It's annoying to get booted when it was them who was the idiot in the first place.
Re: Halo: Reach (Potential Spoilers)
Indeed.
Hopefully they remake and add a few of the Infection-variants and a few maps next.
Been Forging again lately. I created a small, symmetrical 4v4 slayer map for the Forgetacular contest. Highly doubt I'll be a winner, but wouldn't hurt to try. I'm gonna need some help playtesting it when I'm done. need 8 people other than myself.
Hopefully they remake and add a few of the Infection-variants and a few maps next.
Been Forging again lately. I created a small, symmetrical 4v4 slayer map for the Forgetacular contest. Highly doubt I'll be a winner, but wouldn't hurt to try. I'm gonna need some help playtesting it when I'm done. need 8 people other than myself.
Re: Halo: Reach (Potential Spoilers)
I'm starting to remake all of my favorite maps from the Halo series, as well as a couple from other games. Hopefully it goes well.
Oh, and shameless bump for getting to page 20.
Oh, and shameless bump for getting to page 20.
Re: Halo: Reach (Potential Spoilers)
Has tomorrow off, Halo for tonight and tomorrow maybe :D
Plus a 3 day weekend :D
Woooooot
Plus a 3 day weekend :D
Woooooot
Re: Halo: Reach (Potential Spoilers)
After my photoshop homework tonight, I'll be semi-online and farming for cR. That pistol challenge should be easy in gruntpocalypes.
Re: Halo: Reach (Potential Spoilers)
Well, Firefight is now 3 times longer. So you'd probably be able to get some pistol kills in that.
Re: Halo: Reach (Potential Spoilers)
Soft kill barrier on top of Zealot. Flaw approves.
Zombie playlist, Flaw approves.
New weekly challenge, very annoying with lame internet.
Zombie playlist, Flaw approves.
New weekly challenge, very annoying with lame internet.
Re: Halo: Reach (Potential Spoilers)
I got the weekly done on a 1 flag CTF game on Spire with the Banshee.
Re: Halo: Reach (Potential Spoilers)
I hear the weekly is easy on Crazyking and King of the Hill. I'll try that this weekend.
In other news: My college is hosting a Reach tournament tomorrow. Wish me luck!
In other news: My college is hosting a Reach tournament tomorrow. Wish me luck!
Re: Halo: Reach (Potential Spoilers)
Hey guys.
So like, first to make TR tower in forge gets admin sneaked 10k points.
So like, first to make TR tower in forge gets admin sneaked 10k points.
Re: Halo: Reach (Potential Spoilers)
Flaw of Insanity wrote:Hey guys.
So like, first to make TR tower in forge gets admin sneaked 10k points.
Courtesy of me.
Re: Halo: Reach (Potential Spoilers)
On it.
*poof*
btw, am doWat on xBox live, anyone can add me if they want and we can play. Reach is the only game I have (besides fable)
*poof*
btw, am doWat on xBox live, anyone can add me if they want and we can play. Reach is the only game I have (besides fable)
Tim Hortans- In a bin
- Zard :
Number of posts : 3156
User Points : 228983
Location : CRESCENT FRESH!
Re: Halo: Reach (Potential Spoilers)
Hey guys, remember how I said next community event at page 20?
I lied, I want one now.
So in one week, we'll have a Reach Community play-date.
I'm saying we ether do it at the same time as AQW release or the TR Con.
I lied, I want one now.
So in one week, we'll have a Reach Community play-date.
I'm saying we ether do it at the same time as AQW release or the TR Con.
Re: Halo: Reach (Potential Spoilers)
Just about a stone's throw away from Lt. Colonel. I can be amputee, nao?
Re: Halo: Reach (Potential Spoilers)
Flaw of Insanity wrote:Hey guys, remember how I said next community event at page 20?
I lied, I want one now.
So in one week, we'll have a Reach Community play-date.
I'm saying we ether do it at the same time as AQW release or the TR Con.
Because taking members away from those events really unites us.
Erik- Soul Collector
- Zard :
Number of posts : 4350
User Points : 1045749
Age : 29
Location : Firelink Shrine
Re: Halo: Reach (Potential Spoilers)
Thing is is that some people don't play AQW anymore, or don't mind waiting for a bit before playing the release.
True about TR con, that's canceled out.
True about TR con, that's canceled out.
Re: Halo: Reach (Potential Spoilers)
Rage wrote:Just about a stone's throw away from Lt. Colonel. I can be amputee, nao?
You need to by Breacher first then the Breacher (R) which is like, 75,000 cR.
Re: Halo: Reach (Potential Spoilers)
Is moving my TV downstairs and going to play Reach nonstop tomorrow with a friend. Maybe.
I need to get to Lt. Colonel by next week at least :x
I need to get to Lt. Colonel by next week at least :x
Page 11 of 13 • 1, 2, 3 ... 10, 11, 12, 13
Similar topics
» Halo General
» Mass Effect? [Warning, May Contain Spoilers.]
» Pokemon Black and White: Japanese release and spoilers!
» Halo
» Starcraft and Halo
» Mass Effect? [Warning, May Contain Spoilers.]
» Pokemon Black and White: Japanese release and spoilers!
» Halo
» Starcraft and Halo
Page 11 of 13
Permissions in this forum:
You cannot reply to topics in this forum