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OUR DOMAIN IS ABOUT TO EXPIRE
Sun Apr 27, 2014 8:43 am by V
but I renewed it.
what have YOU done today, TR?
also I'm not sure if heartbleed effected us but you should probably not change your password, the jitterbug gang are working hard and they need …
what have YOU done today, TR?
also I'm not sure if heartbleed effected us but you should probably not change your password, the jitterbug gang are working hard and they need …
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Space Station 13
+18
Volke
Shadow
Pyronix
Rage
Thoru
Alderos
Mrsebi
Hunter Reckoning
Tom Gaskarth
Xusha
Flaw of Insanity
Darre
V
Cial
Tim Hortans
Erik
Peregrine
DigDog
22 posters
Page 20 of 40
Page 20 of 40 • 1 ... 11 ... 19, 20, 21 ... 30 ... 40
Re: Space Station 13
Well I found the wiki's description kind of confusing. Might have just been me.
Tim Hortans- In a bin
- Zard :
Number of posts : 3156
User Points : 228803
Location : CRESCENT FRESH!
Re: Space Station 13
MrSebi wrote:Just remember to use your brain when making calls.
Because you always do that Sebi.
Also, GAME TIME B'S
Re: Space Station 13
once i finish this Popsicle i'll get on
Tim Hortans- In a bin
- Zard :
Number of posts : 3156
User Points : 228803
Location : CRESCENT FRESH!
Re: Space Station 13
"Captain, I got good news and bad news. The bad news is that your office is gone along with half the bridge, AI core and teleporter room, and instead now there's a huge hole in the station from which we're venting atmosphere. Also, your pet monkey is dead.
The good news is that my bomb works and I can begin mass production immediately."
Re: Space Station 13
HOLY CRAP I WANT ONE.
Cial- I am your mother
- Zard :
Number of posts : 3457
User Points : 142343
Age : 27
Location : A nice, padded room.
Re: Space Station 13
I WARNED YOU ABOUT DEMOLITION EXPERTS BRO!!!!
I TOLD YOU DOG!
I TOLD YOU DOG!
DigDog- I'm not your mother
- Number of posts : 3197
User Points : 144152
Age : 39
Re: Space Station 13
Implemented r2052 to r2064.
Some of the interesting changes include:
- Research is no longer in MedBay but directly connected to the hallway, meaning scientists have no longer access to MedBay.
- Ionstorms are back in the random events which have a 10% chance to fry bots (not cyborgs) which makes them behave like they are emagged.
- Hydroponics got a plant bag (I assume this works like a mining satchel, but for plants. No more dragging boxes around!)
- Wizard spells now play sounds. EI NATH.
Some of the interesting changes include:
- Research is no longer in MedBay but directly connected to the hallway, meaning scientists have no longer access to MedBay.
- Ionstorms are back in the random events which have a 10% chance to fry bots (not cyborgs) which makes them behave like they are emagged.
- Hydroponics got a plant bag (I assume this works like a mining satchel, but for plants. No more dragging boxes around!)
- Wizard spells now play sounds. EI NATH.
DigDog- I'm not your mother
- Number of posts : 3197
User Points : 144152
Age : 39
Re: Space Station 13
Interesting. Let's play perhaps?
Cial- I am your mother
- Zard :
Number of posts : 3457
User Points : 142343
Age : 27
Location : A nice, padded room.
Re: Space Station 13
PLAYING NOW.
DigDog- I'm not your mother
- Number of posts : 3197
User Points : 144152
Age : 39
Re: Space Station 13
Are you getting large amounts of people on the weekdays? I know lots of people have school, and if you are able to get a workable game, I'm jelly.
Erik- Soul Collector
- Zard :
Number of posts : 4350
User Points : 1045569
Age : 29
Location : Firelink Shrine
Re: Space Station 13
Night in your timezone or mine? Like when Dig posted today, were there plenty of people on?
Erik- Soul Collector
- Zard :
Number of posts : 4350
User Points : 1045569
Age : 29
Location : Firelink Shrine
Re: Space Station 13
I wouldn't call it plenty, but yeah we had a few people on when DigDog posted. Of course we usually don't get up to 6+ people until someone posts in this thread so it might be a bad example.
Re: Space Station 13
Multiple changelings now, fun. If you absorb another changeling you get all the genomes he has absorbed so far.r2068 wrote:Changeling mode now has 4 changelings, each working on its own objectives, but
possessing the ability to hivemind with the others.
It'll be fun, I promise.
I changed that from 4 to a random amount of 1 or 2 though, since we don't have enough players to warrant 4 changelings. So this means there now could be two changelings in changeling rounds, or just one. Traitorchan rounds still have only one changeling and one traitor though.
Since our traitors have evolved and no longer kill everyone on sight at the beginning of the rond and are more subtle instead, I also changed the traitor scaling in traitor rounds while I was at the code. There should now be one traitor for every 3 players on the server. Which means as soon as we reach 6 players there will be more than one traitor in traitor rounds.
DigDog- I'm not your mother
- Number of posts : 3197
User Points : 144152
Age : 39
Re: Space Station 13
Ineteresting. So if there are multiple changelings with a hivemind, one could go genome harvesting whilst the other poses as those who have been harvested to dispell rumors of death and/or lure other victims.
Cial- I am your mother
- Zard :
Number of posts : 3457
User Points : 142343
Age : 27
Location : A nice, padded room.
Re: Space Station 13
No, they have a hivemind but don't share their genomes. So only the one who actually absorbed the person can pose as the person.
DigDog- I'm not your mother
- Number of posts : 3197
User Points : 144152
Age : 39
Re: Space Station 13
DigDog wrote:Since our traitors have evolved and no longer kill everyone on sight at the beginning of the rond and are more subtle instead
Only most of them.
Tom "blitzkrieg" Gaskarth, I'm looking at you.
Re: Space Station 13
LET'S PLAY GOGOGOGOGOGOGOGO
Cial- I am your mother
- Zard :
Number of posts : 3457
User Points : 142343
Age : 27
Location : A nice, padded room.
Mrsebi- In Your Head
- Zard :
Number of posts : 2166
User Points : 74974
Age : 29
Location : Romania
Re: Space Station 13
I don't care of you play Sebs, you're never fun anyway.
Unless I turn you into a woman.
Unless I turn you into a woman.
Cial- I am your mother
- Zard :
Number of posts : 3457
User Points : 142343
Age : 27
Location : A nice, padded room.
Re: Space Station 13
Added r2072 - r2076.
Most important update? MMIs are now in Robotics, together with a surgery table.
Most important update? MMIs are now in Robotics, together with a surgery table.
DigDog- I'm not your mother
- Number of posts : 3197
User Points : 144152
Age : 39
Re: Space Station 13
Cial wrote:I don't care of you play Sebs, you're never fun anyway.
Unless I turn you into a woman.
Creep.
Mrsebi- In Your Head
- Zard :
Number of posts : 2166
User Points : 74974
Age : 29
Location : Romania
Re: Space Station 13
DigDog wants us to put this to a vote: Should we have forced captains?
I vote no.
I vote no.
Re: Space Station 13
There's three options as far as I see it:
1. Keep forced captainship and have annoyed captains now and then
2. Remove forced captainship and face imbalanced nuke rounds because the nuke disk will just sit there in the captain's quarters for the first syndicate agent that comes along with an emag
3. Remove forced captainship and remove nuke rounds
Removing forced captainship would also have the effect of the spare ID lying around in the quarters in almost every round for traitors/changelings/monkeys to be taken. This can be a good or a bad thing.
1. Keep forced captainship and have annoyed captains now and then
2. Remove forced captainship and face imbalanced nuke rounds because the nuke disk will just sit there in the captain's quarters for the first syndicate agent that comes along with an emag
3. Remove forced captainship and remove nuke rounds
Removing forced captainship would also have the effect of the spare ID lying around in the quarters in almost every round for traitors/changelings/monkeys to be taken. This can be a good or a bad thing.
DigDog- I'm not your mother
- Number of posts : 3197
User Points : 144152
Age : 39
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