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Some questions about the characteristics of TRTG.

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Arch Fiend
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Post by Arch Fiend Thu May 05, 2011 8:04 am

just wanted to get that out there for darre to think about. as for me ima wait till the game is orginized and ready to be put together. i dont even know what to draw yet XD
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Post by Tim Hortans Thu May 05, 2011 8:05 am

Yeah I'm thinking art will come after we have a story so we know what everything should look like.
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Post by Cial Thu May 05, 2011 8:50 am

Arch Fiend wrote:oh and btw. we still havent consitered, class system. level system. stats. alinment. ecinomics, types of weapons, healing and helth, magic and mana, and other atrabutes such as elements.

I don't think this is a very good thing to consider at all at this point. No one in this clan is experienced enough to create almost any of those.

A class system or level system would be ambitious at best for any of us to create. Let alone alignment, etc.

As for teams I say we work as a "flat" system, like Valve does. Everyone is just an "employee" no-one has a title or rank in the team.
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Post by Shadow Thu May 05, 2011 3:48 pm

Cial wrote:As for teams I say we work as a "flat" system, like Valve does. Everyone is just an "employee" no-one has a title or rank in the team.

Sounds good to me.
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Post by Mrsebi Thu May 05, 2011 4:20 pm

I still say go for a minigame RPG... maybe a troll fight similar to Monkey ISland?
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Post by Peregrine Thu May 05, 2011 5:30 pm

I believe Nuke said he can do inventory and shops yesterday, so currency and weapons is in fact something we could talk about. Maybe even loot. I assume combat also includes health and mana, or at the very least health. He might be able to do elements/stats/levels and it would be cool if he could but like Tim said we should start small just to see if we can get a basic game coded before we try to get an advanced game coded (due to all original coders having up and left).
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Post by Snukems Thu May 05, 2011 6:23 pm

Peregrine wrote:I believe Nuke said he can do inventory and shops yesterday, so currency and weapons is in fact something we could talk about. Maybe even loot. I assume combat also includes health and mana, or at the very least health. He might be able to do elements/stats/levels and it would be cool if he could but like Tim said we should start small just to see if we can get a basic game coded before we try to get an advanced game coded (due to all original coders having up and left).

What I can do in RMXP (CONFIRMED):
Inventory
Shops (I'd probably just use the PokeMart script from Pokemon Essentials for this.)
Currency
Exp/Level
Stats (I'd probably just use stats from Pokemon.)
Levels (I'd probably just use stats from Pokemon.)

What I think I can do but have never given effort to:
Elements
Weapons / Equipment
Rewards from battles / "Loot"

This is in RMXP, though. Haven't started on AS3/Flash. And also, some of these things are only assuming we use a turn-based system with a pokemon-style battlefield and overworld. Won't do that without Darre's approval. But most of those things are probably easy to make, anyway, so no big deal. Although I'd sure like to just edit Pokemon Essentials. It'd be interesting.
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Post by Darre Fri May 06, 2011 1:46 am

Nuke that is exactly what I was thinking of. However for the battle system could we edit the battle screen so maybe the menu was different and the fighters are across from each other like in DF style?
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Post by Tim Hortans Fri May 06, 2011 2:02 am

That'd probably be doable.

From my experience with RMXP... But I really don't know.
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Post by Peregrine Fri May 06, 2011 2:04 am

Would it be possible to have party combat Nuke?
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Post by Cial Fri May 06, 2011 2:06 am

Peregrine wrote:Would it be possible to have party combat Nuke?

I think it should work, but I'm just inferencing from how Pokemon fighting works.
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Post by Tim Hortans Fri May 06, 2011 2:11 am

That depends on if RMXP would be able to use a pokemon base which has those 2 v 2 fights. I think those started at D/P. Which I doubt RMXP handles.
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Post by Arch Fiend Fri May 06, 2011 2:55 am

um is it posable to makea game thats not turn based? i kinda hate turn based games with passion
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Post by Darre Fri May 06, 2011 2:59 am

Like AQW?
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Post by Snukems Fri May 06, 2011 3:26 am

Tim Hortans wrote:That depends on if RMXP would be able to use a pokemon base which has those 2 v 2 fights. I think those started at D/P. Which I doubt RMXP handles.
You mean R/S, which it does handle. I could edit so that a larger team than two could battle at once, though.

@Darre: I could make battles happen in the overworld, even. So yes...I could probably do that.
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Post by Arch Fiend Fri May 06, 2011 3:29 am

aqw isint turned based
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Post by Peregrine Fri May 06, 2011 3:31 am

It actually is turn based, it's just that the turns are fast paced.
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Post by Darre Fri May 06, 2011 3:35 am

Snukems wrote:
Tim Hortans wrote:That depends on if RMXP would be able to use a pokemon base which has those 2 v 2 fights. I think those started at D/P. Which I doubt RMXP handles.
You mean R/S, which it does handle. I could edit so that a larger team than two could battle at once, though.

@Darre: I could make battles happen in the overworld, even. So yes...I could probably do that.
..Even though overworld battles might be less visually appealing they would be easier to make so I support them.
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Post by Tim Hortans Fri May 06, 2011 3:48 am

He meant if you wanted a combat system like AQW.

Which I'm sure the general population doesn't.

Because y'know.

AQW's combat system sucks majorly.
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Post by Darre Fri May 06, 2011 3:50 am

To be utterly clear. Turn-based overworld is what I want. What do you want?
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Post by Snukems Fri May 06, 2011 4:02 am

I mean overworld as in a pokemon-style overworld sprite pulls out a sword and then slashes, for example.

With a combat menu. And stuff.
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Post by Tim Hortans Fri May 06, 2011 4:20 am

pokeman styles plsplspls
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Post by Darre Fri May 06, 2011 4:30 am

Snukems wrote:I mean overworld as in a pokemon-style overworld sprite pulls out a sword and then slashes, for example.

With a combat menu. And stuff.

Right on the dot.
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Post by Snukems Fri May 06, 2011 6:16 am

Darre wrote:
Snukems wrote:I mean overworld as in a pokemon-style overworld sprite pulls out a sword and then slashes, for example.

With a combat menu. And stuff.

Right on the dot.
Alright, I'll do that.
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