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AdventureQuest 3D

+12
Snukems
Tom Gaskarth
Leb
Peregrine
Thoru
Felix
DigDog
Altera
Erik
Tim Hortans
Cial
Winnie
16 posters

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Are you going to play?

AdventureQuest 3D Vote_lcap38%AdventureQuest 3D Vote_rcap 38% 
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AdventureQuest 3D Vote_lcap19%AdventureQuest 3D Vote_rcap 19% 
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AdventureQuest 3D Vote_lcap31%AdventureQuest 3D Vote_rcap 31% 
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AdventureQuest 3D Vote_lcap12%AdventureQuest 3D Vote_rcap 12% 
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Total Votes : 16
 
 

AdventureQuest 3D Empty AdventureQuest 3D

Post by Winnie Fri Mar 02, 2012 9:10 am

I don't know if any of you still follow Artix Entertainment's games, but they're releasing another one: AQW3D. It includes 3D models (as implied by the title) and is aimed at older players that have been with them since the beginning. The pre-registration for names just opened, and I snagged Winnie before anyone else.

I feel like we could take this as a chance to try the whole "clan of AE" thing again... since we've sort of gotten away from that.

It's okay if you guys don't want to, (I'll be playing anyway!) but I was just throwing that out there.
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Post by Cial Fri Mar 02, 2012 9:34 am

Already registered my name, Win. :)
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Post by Tim Hortans Fri Mar 02, 2012 9:38 am

BLUNDER OF THE CENTURY THIS IS WORSE THAN THE TORTANIC

But seriously, the intro video was like 5 fps. It's being fully made in Unity with a dev team of ~5. Plus its played in your browser. This game will be HORRIBLE.
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Post by Cial Fri Mar 02, 2012 10:06 am

>Said before game is actually released
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Post by Erik Fri Mar 02, 2012 10:20 am

Of course its all speculation. "will be" not is. I don't plan on thinking about the game until its out and I can actually try it.
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Post by Altera Fri Mar 02, 2012 11:37 am

I'm looking forward to playing it.

Got the name I wanted which is good :)
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Post by DigDog Fri Mar 02, 2012 11:51 am

Reserved a name because I can. Also that intro video was pretty smooth, I think Tim's computer just sucks.

And why the Unity player hate? I've seen some good games made in it.
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Post by Felix Fri Mar 02, 2012 6:19 pm

Some bastard took Felix... D:<
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Post by Cial Fri Mar 02, 2012 6:21 pm

Yeah, Unity is a great platform. When Cartoon Network had their MMO (I think it was called FusionFall?) it was done in all Unity, and it was VERY well done. I think AE can pull this off.
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Post by Thoru Fri Mar 02, 2012 6:50 pm

I've already registered "Thoru" and am looking forward to it. Hoping it will bring back my old AE love! Who knows, I may love them again yet!
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Post by Peregrine Fri Mar 02, 2012 7:00 pm

I sort of agree with Tim that it doesn't look like it'll be good but I pre-registered a name all the less. And I also voted other BECAUSE.
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Post by Leb Fri Mar 02, 2012 7:14 pm

I'll play it, like most of AE's games. The part where they said they're aiming this for the older players sounds intriguing enough to try, and I don't exactly play AE games for "z0mg best looking gaems evar".

I bet it's going to be pay-to-play though.

Also, no framerate problems here either and I don't even have a gaming computer. Anyone complaining of poor FPS just doesn't want to admit that their computer is crap.
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Post by Cial Fri Mar 02, 2012 7:22 pm

It'll be F2P or they wouldn't have the name registration. All AE games are F2P but offer additional stuff to people who pay about 20 or so bucks. In this case, It'll probably be about as much as AQW membership.
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Post by Leb Fri Mar 02, 2012 7:45 pm

Well I've forgotten what it's like in the other games since the only one I do play these days is AQ and I got a Guardian-account on that. It's been years since I had to deal with the player-limits AQ has. What I do remember though is that after the player-limit thing was applied to all the time instead of just during Guardian-swims, you might as well have called AQ a "pay-to-play" game. Pay with your money, or your time as you wait a spot on the game to open up.

Does AQ still have those? Come to think of it, why? Do the other games have player limits like that? If not, what are they doing right that AQ isn't doing?

But back on the game, the few preview images I've seen haven't looked that bad. Not really that great either though, but whatever. Also, don't all AE games have only a few people on the staff?
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Post by Thoru Fri Mar 02, 2012 9:03 pm

I'm hoping it will be as fun as AQW was, but will be able to keep its fanbase. Imagine a game where everything was open, and truly free. What if they ran off of donations from people? (They never WOULD, but still)
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Post by Tom Gaskarth Fri Mar 02, 2012 10:20 pm

Might aswell sign up with a good name.
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Post by Cial Fri Mar 02, 2012 10:21 pm

Leb wrote:Well I've forgotten what it's like in the other games since the only one I do play these days is AQ and I got a Guardian-account on that. It's been years since I had to deal with the player-limits AQ has. What I do remember though is that after the player-limit thing was applied to all the time instead of just during Guardian-swims, you might as well have called AQ a "pay-to-play" game. Pay with your money, or your time as you wait a spot on the game to open up.

Does AQ still have those? Come to think of it, why? Do the other games have player limits like that? If not, what are they doing right that AQ isn't doing?

But back on the game, the few preview images I've seen haven't looked that bad. Not really that great either though, but whatever. Also, don't all AE games have only a few people on the staff?

AQ has player limits because it's such a popular game and not everyone can play on the same server all the time. I believe DF, the mech one and WarpForce also have limits, but they aren't taxed as much as AQ is.
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Post by Tom Gaskarth Fri Mar 02, 2012 10:44 pm

So, this game looks pretty, the frame rate isn't 5fps tim's computer sucks and I signed up with my TOR character name stole from yogscast of Adaphon
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Post by DigDog Sat Mar 03, 2012 1:43 am

I wouldn't mind a one-time payment if the game is good enough. After all I got a lot of playtime out of my one-time payment guardian AQ account.
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Post by Thoru Sat Mar 03, 2012 2:52 am

I'm really hoping this game can live up to my expectations of it, seeing as AE has lost a lot of hope in my eyes. They alienated their older fanbase, maybe this will bring it back

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Post by Leb Sat Mar 03, 2012 3:36 am

Rather than alienating the older playerbase, the older playerbase grew too old to have time for games that AE makes these days. They're just not "lunchbreak sized" anymore.
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Post by Snukems Sat Mar 03, 2012 5:32 am

>Unity3D

Why not WebGL/HTML5, AE?
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Post by Xusha Sat Mar 03, 2012 5:38 am

Prettier than most games you have to download. And it's in-browser.
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Post by Cial Sat Mar 03, 2012 5:45 am

Snukems wrote:>Unity3D

Why not WebGL/HTML5, AE?

Because Unity is 100000x10000 times better.
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Post by Mrsebi Sat Mar 03, 2012 7:30 am

Unity is only for this period, real game won't have unity.
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