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OUR DOMAIN IS ABOUT TO EXPIRE
Sun Apr 27, 2014 8:43 am by V
but I renewed it.
what have YOU done today, TR?
also I'm not sure if heartbleed effected us but you should probably not change your password, the jitterbug gang are working hard and they need …
what have YOU done today, TR?
also I'm not sure if heartbleed effected us but you should probably not change your password, the jitterbug gang are working hard and they need …
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Mission One - The Tutorial
+10
Flaw of Insanity
DigDog
Mrsebi
Cial
Snukems
Tim Hortans
V
Tom Gaskarth
Peregrine
Darre
14 posters
Page 9 of 11
Page 9 of 11 • 1, 2, 3 ... 8, 9, 10, 11
Re: Mission One - The Tutorial
Arch Fiend wrote:you know what would be a sweet feature down the road? buildable castles ingame where you pay for bricks morder decorations armaments yada yada yada and put it together like legos (loves legos)
I seriously doubt we'll ever have the capabiliities to do that. If you like that style of game, you should get minecraft.
Tim Hortans- In a bin
- Zard :
Number of posts : 3156
User Points : 228791
Location : CRESCENT FRESH!
Re: Mission One - The Tutorial
i said said down the road :P
Arch Fiend- The Epic Knight
- Number of posts : 334
User Points : 83814
Location : Epic
Re: Mission One - The Tutorial
That wouldn't be down the road, that would be a huge detour. Uphill. Through a swamp that is inside a scary forest.
DigDog- I'm not your mother
- Number of posts : 3197
User Points : 144140
Age : 39
Re: Mission One - The Tutorial
so are we doing live action or turn based cuz if we do a turn based game i have a few ideas for that. like i think that we should merge the turn based game with the live action if we go into the turn based direction and alow the characters to attack with basic attacks that deturman weather he/she or the opponint gets the first attack in the turn based fight. and i think that perhaps we can also merge a bit of AQ origenal with the game bye making pixelated characters but in sort of that aq/df style and more visualy appealing. in this mode youd be able to see there more detailed features such as special weapons and armor.
those are my ideas atm. more to come later
those are my ideas atm. more to come later
Arch Fiend- The Epic Knight
- Number of posts : 334
User Points : 83814
Location : Epic
Re: Mission One - The Tutorial
Kera, for the love of god: write properly!
Your complete disregard for and lack of grammar, capitalization and punctuation gives me a headache!
Your complete disregard for and lack of grammar, capitalization and punctuation gives me a headache!
Mrsebi- In Your Head
- Zard :
Number of posts : 2166
User Points : 74962
Age : 29
Location : Romania
Re: Mission One - The Tutorial
Not only the headaches, but I can't understand at all what you just said.
Re: Mission One - The Tutorial
And I thought I was the only one who had the urge to bite his keyboard.
DigDog- I'm not your mother
- Number of posts : 3197
User Points : 144140
Age : 39
Re: Mission One - The Tutorial
Arch Fiend wrote:so are we doing live action or turn based cuz if we do a turn based game i have a few ideas for that. like i think that we should merge the turn based game with the live action if we go into the turn based direction and allow the characters to attack with basic attacks that determine whether he/she or the opponent gets the first attack in the turn based fight. and i think that perhaps we can also merge a bit of AQ original with the game by making pixelated characters but in sort of that aq/df style and more visually appealing. in this mode you would be able to see there more detailed features such as special weapons and armor.
those are my ideas atm. more to come later
I bolded the incorrect words hopefully it can help but I know what she is saying and I will translate later
Aeonarial- Brother/Artist/Writer
- Zard :
Number of posts : 1549
User Points : 11401
Age : 31
Location : Atlanta, Georgia
Re: Mission One - The Tutorial
Arch Fiend wrote:so are we doing live action or turn based cuz if we do a turn based game i have a few ideas for that. like i think that we should merge the turn based game with the live action if we go into the turn based direction and alow the characters to attack with basic attacks that deturman weather he/she or the opponint gets the first attack in the turn based fight. and i think that perhaps we can also merge a bit of AQ origenal with the game bye making pixelated characters but in sort of that aq/df style and more visualy appealing. in this mode youd be able to see there more detailed features such as special weapons and armor.
those are my ideas atm. more to come later
Everybody chill. I got this.
Translation:
Arch Fiend wrote:Are we doing turn based or live action? Because I have some ideas for turn based. If we do go turn based we should have a basic attack that decides if the player goes first or the monster does.
I also think we should merge some ideas from the original AQ by making the close up versions of the characters (for cut-scenes, battles[?], etc) more detailed than simple pixel characters. In this mode you would see special armours and weapons.
These are some of my ideas, I'll post more later
Now, I'm going to go sit in a dark room with some coffee.
Re: Mission One - The Tutorial
That was so informative Tom, thanks for the help.
As for the more detailed characters when not in overworld mode, we already have it covered. The flash characters that Kawz is making are going to be used during cutscenes (and the shop for Tim).
As for the more detailed characters when not in overworld mode, we already have it covered. The flash characters that Kawz is making are going to be used during cutscenes (and the shop for Tim).
Re: Mission One - The Tutorial
can i make flash to?
Arch Fiend- The Epic Knight
- Number of posts : 334
User Points : 83814
Location : Epic
Re: Mission One - The Tutorial
Can we get back on topic?
Arch, please try to write properly, you don't have to rush to post things, take your time and make sure it's correct.
On topic from this line down
So once the area and map has been made, further storyline planning or do it mission by mission?
Arch, please try to write properly, you don't have to rush to post things, take your time and make sure it's correct.
On topic from this line down
So once the area and map has been made, further storyline planning or do it mission by mission?
Re: Mission One - The Tutorial
Sure. Make some NPCs in flash in a bladehaven/dragonfableish style. If we like yours more than Kawz we'll probably use them. But if we do like Kawz's more, I think it'd be wise to stay with one artist so that we have the same style for all of them. Unless you guys are both awesome at flash.
Also flaw, that sounds like the plan to me.
Also flaw, that sounds like the plan to me.
Tim Hortans- In a bin
- Zard :
Number of posts : 3156
User Points : 228791
Location : CRESCENT FRESH!
Re: Mission One - The Tutorial
When and IF we get past this mission we have to decide how many more we can realistically make if any at all. Based on how long that is we will develop a fitting storyline. We also have to put into consideration that after the first mission we only have to write and make more art because 90% of it is already coded.
EDIT: Found some tutorials that somebody will probably need at some point.
Menus. Good for those that are going to work on text boxes or the shop interfaces.
How to become a pixel artist. A quick readthrough will make you infinitely better at pixel art.
Icons Pictures of items in the shop or skills during battle would need this.
Another very broadly based tutorial
Swords, shields, potions etc.
EDIT2:
By far the hardest part so far. It was one hundred percent made by me and I am quite proud.
EDIT: Found some tutorials that somebody will probably need at some point.
Menus. Good for those that are going to work on text boxes or the shop interfaces.
How to become a pixel artist. A quick readthrough will make you infinitely better at pixel art.
Icons Pictures of items in the shop or skills during battle would need this.
Another very broadly based tutorial
Swords, shields, potions etc.
EDIT2:
By far the hardest part so far. It was one hundred percent made by me and I am quite proud.
Re: Mission One - The Tutorial
how big will the small world figures be? i need a frame of reference. does kawzy have one?
Arch Fiend- The Epic Knight
- Number of posts : 334
User Points : 83814
Location : Epic
Re: Mission One - The Tutorial
What do you mean by small world? The NPCs (Dragonfable style) or the sprites?
Tim Hortans- In a bin
- Zard :
Number of posts : 3156
User Points : 228791
Location : CRESCENT FRESH!
Re: Mission One - The Tutorial
The NPCs (Dragonfable style)
Arch Fiend- The Epic Knight
- Number of posts : 334
User Points : 83814
Location : Epic
Re: Mission One - The Tutorial
I dunno, if you're making it in flash we can resize it anyways. Just make it big.
Tim Hortans- In a bin
- Zard :
Number of posts : 3156
User Points : 228791
Location : CRESCENT FRESH!
Re: Mission One - The Tutorial
imma ask kawzy how hes doing his
Arch Fiend- The Epic Knight
- Number of posts : 334
User Points : 83814
Location : Epic
Re: Mission One - The Tutorial
I really feel like editing the castle but I really don't feel like it so I'll just tell Darre what to do.
Make it symmetric.
Make it symmetric.
Snukems- All your clans are belong to us.
- Number of posts : 691
User Points : 19181
Age : 27
Re: Mission One - The Tutorial
I'm going to master doing all the elements of the castle structure before I actually assemble the castle shape.
Re: Mission One - The Tutorial
Oh. Alright, then.
Snukems- All your clans are belong to us.
- Number of posts : 691
User Points : 19181
Age : 27
Re: Mission One - The Tutorial
I think for battle, we could try a FF1 style art.¨
OR, better idea!
Fire Emblem!
OR, better idea!
Fire Emblem!
Mrsebi- In Your Head
- Zard :
Number of posts : 2166
User Points : 74962
Age : 29
Location : Romania
Re: Mission One - The Tutorial
Dunno if we can do Fire Emblem, but I think you're right that either that or FFI is the way to go.
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