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Halo: Reach (Potential Spoilers)

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Post by SirValor Mon Sep 20, 2010 6:59 am

I just got Reach the day it came out with Recon and I'm ADDICTED to XBL. Dx Anyways, atleast it's more of a challenge rather all the other Halo games.
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Post by Rage Mon Sep 20, 2010 9:41 am

Hey Zerato, any chance you can scan them and send a .zip file onto megaupload under a different name? I'd really like to read it and see the artwork :3

The reason I don't have it myself is because I was late in preordering the limited edition at gamestop so they're all "oh noes, you can't have". Had I known that I was missing an artbook, I would have skipped the "spezial armurz" from gamestop and picked up a limited edition at my local meijer. :C

However, to be fair, I'd be willing to upload one of my concept books for Halo if you'd like. Let me know, aight?


Last edited by Rage on Mon Sep 20, 2010 10:54 am; edited 1 time in total
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Post by Alderos Mon Sep 20, 2010 10:20 am

Well, i got reach today and am nightfall, i stopped about mid level so i could go and play matchmaking and do some forging. Forge world is the most amazing thing ever, i have never seen a continuos map so big without something haveing to load while you travel. I even made my own base on the little spire rock thing across the ocean from paradiso. ANYWAYS, did anyone else get the recon helmet?
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Post by Flaw of Insanity Mon Sep 20, 2010 10:45 am

Recon and Multithreat armor. Pwnage.
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Post by Evangel Mon Sep 20, 2010 3:08 pm

I got screwed out of the mulit-threat armor. Gamestop ran out of codes. Seriously, if you're going to try and get more sales by adding pre-order bonuses, actually have the pre-order bonuses when release day comes.

On a Forge-related note, the map aforementioned in a previous post is almost done, but I put it on pause to get working on a much larger map. I think I might be able to make it for Invasion. Do you ever have an idea where you just HAVE to put it into words or art? This would be one of those cases.

I imagined a castle-style Invasion game, and started out with "gates". Once I got the gate done, I moved onto the interior base, the defenders. After working on that some, I started working on the exterior base, the attackers.

The latter I'm having a little more difficulty on because of 1) the sheer scale of the map, 2) the elevation of the "gate" towers are WAY higher than the attacker terrain, and 3) the way I have it set up is in the Canyon, where there's the cliffs near the, well, rock slide (tunnel in the cliff leading out to the beach), the gates are on the cliffs, and the interior base is where the rock slid is, with the attacker base in the main canyon, which is really open, so I have to figure out a way to scale down the are whether through rocks or walls.

I'll definitely have a pic of this Invasion map tomorrow, definitely a W.I.P. The first map is almost completed, I just have some weapons to place and I think that's it. I'll need some help play-testing when it's done, so if I can get some help from TR, that'll be great. When I'm done with it I'll upload it to my File Share and ya'll can check it out.
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Post by Flaw of Insanity Mon Sep 20, 2010 3:18 pm

Would love to playtest.
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Post by Evangel Mon Sep 20, 2010 3:30 pm

The main thing I fear for the first map is it is too cramped. Lots of interior, tight spaces, quite a bit of open space but on bridges.
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Post by Flaw of Insanity Mon Sep 20, 2010 3:45 pm

That's actually pretty cool.
I made a forge map in the Lagoon using Coliseum walls as floor and rocks as cover. It's small but it's fun to play.
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Post by Evangel Mon Sep 20, 2010 3:51 pm

The waterfalls being Out-of-bounds really screwed up what I wanted to do originally, but this one kinda gets close to being similar. It's suspended in the air, with some contacts on the cliffs. Other than that, it's practically free floating. I don't even have to put in Kill Boundaries since it's so high up and and spots where you can get to pretty much screws you over any way you might be able to put it.

Plus, Dish + Antennae + Kill Ball = SWEET.

I've changed my mind, I'll post and overall pic for the first map today (later), so people can get an idea what I'm talking about. So expect some image links later.
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Post by Mrsebi Mon Sep 20, 2010 4:13 pm

Well Rage, tbh: its not really so much an artbook as it is a diary: its supposed to be the diary of Hasley, and its quite thick too boot (although there are a few sketches of interest, and it does come with top secret photos, I could scan those in)
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Post by Evangel Mon Sep 20, 2010 4:19 pm

I would also very much like some scans, Zerato.

Been reading Bungie's guide for making and Invasion gametype variant. As long as I get the map laid out right, I should be able to make a great Invasion game. It's a little complicated, so I'm going to have to read it when I wake up.

Right now, I'm just laying in my bed on here and surfing. Darn insomnia. I'd Forge but it's way too late, considering my parents are up and about, getting ready for work. They'd flip if they caught me up this late.

I'm REALLY going to need help play-testing my Invasion map when it's finished, but that won't be for at least another week or so.
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Post by Flaw of Insanity Mon Sep 20, 2010 4:34 pm

My date with Mythbusters was spoiled by my Stepdad and golf.

Time for FOOOOOOOOOOOORGE.

Also, once yours is done, should I ninja edit your first post with the forge things. We could run TR's own Forge Hub c:
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Post by Evangel Mon Sep 20, 2010 4:53 pm

Feel free to, I'll try to edit it whenever some sort of Forge pic/file share link is posted, but I'll probably forget.

What I've figured I've got to to so far:

Step 1 - Finish Map
Step 2 - Establish Safe Boundaries, Establish Kill Boundaries (Opt.)
Step 3 - Establish Phase 1, 2, 3 Objectives, Gate Objects, and Objective Items
Step 4 - Place Initial Spawns, Safe Spawns, and Backfield Spawns (Opt.)
Step 5 - Place Phase Vehicles, Items, and Weapons.
Step 6 - Design Loadouts
Step 7 - Play-Test

PHASE 1
Objective - Territory x1, Take down the Gate's shield.
Vehicles - None, Infantry only.
Weapons:
>Spartans
>>Pick-Ups: DMR + Ammo (AR, Pistol, Frags)
>>Load-Outs: AR, Pistol, 2 Frag, Sprint
>Elites
>>Pick-Ups: Needle Rifle, Needler + Ammo (Plasma Repeater, Plasma Pistol, Plasma Grenades)
>>Loadouts: Plasma Repeater, Plasma Pistol, Plasma Grenades x3, Evade

PHASE 2
Objective - Territory x2, Take down "core/bomb" room shields.
Vehicles - Spartans: Mongoose x2, Warthog x1; Elites: Ghost x2, Revenant x1
Weapons:
>Spartans
>>Pick-Ups: Sniper Rifle, Grenade Launcher + Ammo (AR, DMR, Pistol, Frags) and 1 Mounted Chaingun
>>Loadouts: DMR, AR, Frag x2 Sprint; AR, Pistol Frag x2, Jetpack
>Elites
>>Pick-Ups: Focus Rifle, Concussion Rifle + Ammo
>>Loadouts: Needle Rifle, Plasma Repeater, Plasma Grenade x2, Evade; Needler, Plasma Pistol, Plasma Grenade x2, Active Camo

PHASE 3
Objective - Plant bomb in "bomb/core" room ~or~ Retrieve core from "bomb/core" room.
Vehicles - Falcon x1, Banshee x1 + Phase 2 Vehicles
Weapons:
>Spartans
>>Pick-Ups: Rocket Launcher, Spartan Laser, Shotgun + Ammo
>>Loadouts: W.I.P.
>Elites
>>Pick-Ups: Plasma Launcher, Gravity Hammer + Ammo
>>Loadouts: W.I.P.

Sounds easier than it actually is. Hopefully with the map I have going on right now in "Basic Editing" I can change the Forge Gametype to Invasion and still be able to edit stuff so it works. Either way, I'm focusing on finishing the map right now, which should be the easy part.
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Post by Alderos Tue Sep 21, 2010 3:04 am

Hey someone make a topic real quick for everyone that like to forge. Basically you just need to put down your gamertaqg and a list should be made of those so we can try eachother's maps
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Post by Evangel Tue Sep 21, 2010 5:18 am

I think this topic can do just that, Alderos.
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Post by Flaw of Insanity Tue Sep 21, 2010 5:41 am

We're editing it into the first post.

And that sounds siiiiiiiiiiiick :D
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Post by Evangel Tue Sep 21, 2010 6:20 am

Here's the first map. I decided to name it "Cascade".

LINK: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=1920110&player=EpicGamerMonkey
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Post by Flaw of Insanity Tue Sep 21, 2010 7:56 am

Something cool I figured out and tried. Installing Reach to your Xbox makes it load faster.
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Post by Rage Tue Sep 21, 2010 8:30 am

Zerato wrote:Well Rage, tbh: its not really so much an artbook as it is a diary: its supposed to be the diary of Hasley, and its quite thick too boot (although there are a few sketches of interest, and it does come with top secret photos, I could scan those in)
Well, I'm just sayin'... If you just scan the pics, I'd be happy. I'd even trade you scans from one of the three artbooks that I have. :)
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Post by Evangel Tue Sep 21, 2010 10:23 am

Flaw of Insanity wrote:Something cool I figured out and tried. Installing Reach to your Xbox makes it load faster.

Yeah, it, like, cuts the load times almost in half, and more.
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Post by Mrsebi Tue Sep 21, 2010 1:04 pm

Right... well Rage: Ill see what I can do ^_^
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Post by Flaw of Insanity Tue Sep 21, 2010 2:17 pm

Is currently in the making of a Map for infected Gametypes.

But I'm sure it could be used for other things.
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Post by Angel of Grief Wed Sep 22, 2010 1:58 am

So I wasn't aware that you people had Reach and/or xboxes.

You must all add me. D:

p.s. FORGE WOOORRRLLLDDDD. <3
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Post by Evangel Wed Sep 22, 2010 4:36 am

Wort! Wort! Wort!

*Cue drumroll* Behold, the FORTRESS!

This is the basic map with a few mounted weapon placements and vehicles. I think I got the layout down how I want it. Added in the Boundaries, so that's practically two steps done.

What I'm expecting:
If you chose to download this, look around and tell me what you think. I'd REALLY love some feedback on this, don't hold back. The next step is to set up the stuff for the Invasion gametype and set weapons. If you have ideas for where weapons should spawn, tell me what and where, too. I kinda have an idea for a few DMR and Needle Rifle spawns but that's just about it.
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Post by Angel of Grief Wed Sep 22, 2010 7:37 am

Before I download it (considering I need to remember my bungie.net login..), could we have some screenshots? :3

In unrelated news, I'm working on yet another caged in map. I love the coliseum walls.
In this map, asymmetrical gametypes reign supreme. It takes place on the smallest of the islands (you know that starting hangar place? JUST to the left of that). I have it boxed in with said coliseum walls, and the island is riddled with buildings and teleporters (as it would be impossible to get to the top by walking).
The main gametype that I want to get onto this map would be king of the hill. That or oddball, with both objectives being at the very top of the hill.

Anyone want to help? At this point, i'm putting on the final aesthetic touches (i.e., the boxed in walls).
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