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Mission One - The Tutorial

+10
Flaw of Insanity
DigDog
Mrsebi
Cial
Snukems
Tim Hortans
V
Tom Gaskarth
Peregrine
Darre
14 posters

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Mission One - The Tutorial - Page 4 Empty Re: Mission One - The Tutorial

Post by Peregrine Sun May 08, 2011 6:48 am

Mission One - The Tutorial - Page 4 14o7spi
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Post by Darre Mon May 09, 2011 4:03 am

You happened to whip that up pretty quick after I made my post... Do you make maps of areas that you write while you're writing them?
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Post by V Mon May 09, 2011 4:06 am

Pere did win the Speedshopper of the Year award consecutively for three years.
V
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Post by Mrsebi Mon May 09, 2011 4:08 am

Where am I supposed to be?
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Post by Tim Hortans Mon May 09, 2011 4:59 am

Where IS sebi going to be?!

Also beware it's webs.
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Post by Darre Mon May 09, 2011 7:15 am

Sebi can go in a small unaccesable closet-like room in the basement corner of the "here there be monsters" sector of the castle.
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Post by V Mon May 09, 2011 11:40 am

Once again, off-topic/personally-directed posts have been deleted. This topic is for discussing scripts for the introduction quest of TRTG. Please retain posts directly pointed towards other members to those members in TR's PM system.


Vamp, you deleted at least one on-topic post, but did not delete at least one personal attack. It's not any more okay to insult the people you personally dislike. I have an oath of fairness to uphold here; please stop making it more difficult.
V
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Post by Snukems Tue May 10, 2011 12:42 am

Alright.

So I think we've agreed to go on Pere's draft.

Get to making graphics for this first mission, people.
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Post by Tom Gaskarth Tue May 10, 2011 1:01 am

I have high hopes for this.
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Post by Darre Tue May 10, 2011 1:36 am

Snukems wrote:Alright.

So I think we've agreed to go on Pere's draft.

Get to making graphics for this first mission, people.

Whoa, whoa, whoa, slow down a little. Even if we have settled on Pere's story we still have to edit it (if it needs it), make alterations that we deem would make it better, construct a slightly more detailed map than the one Pere has already posted of the area, decide on things like the vague design of a character or a window for example, then we can make art.
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Post by Peregrine Tue May 10, 2011 2:07 am

I'd like to reserve the right to decide what does and does not in fact make it better.
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Post by Tom Gaskarth Tue May 10, 2011 3:09 am

I support his right to make the final cut.
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Post by Mrsebi Tue May 10, 2011 3:56 am

I vote we replace Cial in the tutorial with a talking duck.
Better yet, make CIAL a talking duck!
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Post by Peregrine Tue May 10, 2011 4:00 am

The bad news is that by the time Sebi came up with that idea, I was done my revisions.

The good news is that I'm now happy with the script, and you hungry vultures can feast upon it.

Basically, from where we left off, Cial approaches, greets the newcomer and exclaims that he/she fits the prophecy perfectly, and takes him/her to the castle, explaining different functions and people, like Tim, the coffeemaster/armory dealer in the store and takes the newcomer to V, who sends the chosen one on a quest to kill a dragon (he's going mad) and bring back the skin. Cial tells him/her this and Cial offers to kill it himself, showing the basics of the combat system and defeating the dragon. There's a lot more, but parts have been deleted upon my re-reading a while ago.

Complete area map.
Areas whose entrances are red are sealed off during the tutorial.
The living area starts sealed off but becomes unsealed after the dragon is slain.

The scene opens to a generic bright summer day. Player is walking along next to a moat. The moat has a drawbridge that is currently lowered which connects where Player is walking and a castle. Player is stopped by a man (Cial) coming the other way.

Cial: 'sup?
Player: Hey man.
Cial: I don't suppose you're interested in a job?
Player: That depends, what kind of job are we talking about?
Cial: Well, this is kind of embarrassing, but we have this prophecy and...
Player: Oh here we go.
Cial: Hey, let me finish! So we have this prophecy and this chosen one, but we recently lost our chosen one.
Player: You mean he was struck down by the forces of evil?
Cial: Didn't I just get done saying he was the chosen one? Why would the chosen one be struck down by the forces of evil?
Player: I just thought...
Cial: You just ASSUMED man. Anyway, so our chosen one was struck down by the forces of evil and we need a new one.
Player: Doesn't the chosen one have to be, I don't know, chosen?
Cial: You are being chosen. By me.
Player: I think I'm starting to see why the last one died.
Cial: At least let me take you to king Vamparagon. The job comes with great dental.
Player: Unless you're going to match my 401k don't even waste my time.
Cial: Hey now, tell it to the boss. Let's go see him now. Follow me.

The screen cuts to a stylish instructional panel explaining how to move around the world. Controls are frozen while Cial walks across the moat and vanishes into the castle. Controls are resumed. The player can now also cross the moat and enter the castle. It might be cool to have an entire scene be the moat here but whatever that's not my job. The castle is a square that you can walk the perimeter of, but Security Officer #1 blocks access to the right side of the castle, funneling the player into the left side.

(if he is spoken to)
Security Officer #1: Sorry, can't let you pass. There's obligatory construction being done right now, which may or may not have anything to do with there being an ancient shrine filled with artifacts that you need to access in order to defeat the necromancer before the princess's essence is drained and the world is destroyed. Order of the king and all that.

The player walks up the left side of the castle. On the vertical stretch, there is a coffee shop labeled TIM HORTANS carved into the wall, complete with a snazzy counter, shopkeeper and some seating.

(if he is spoken to)
Tim Hortans: Welcome to Tim Hortan's. I'm Tim, and I run this here coffee shop.
Player: Oh wow, you guys have a Tim Hortons INSIDE the castle?
Tim Hortans: Nah, this is Tim Hortans. Not Tim Hortons.
Player: So basically your coffee sucks and you're using established brand names to sell it.
Tim Hortans: Hey now, my hot beverages are just as good as real coffee.
Player: So it sucks so bad you don't even call it coffee.
Tim Hortans: Don't you have something better to do than hassle me?
Player: Fine. I'll have a... hot beverage.
Tim Hortans: Sorry, I can't actually sell you any hot beverages right now.
Player: What? Why not?
Tim Hortans: We're out of stock.
Player: Well, that blows.
Tim Hortans: If you want I could shout "YOU GET HOT BEVERAGE" as loudly as possible.
Player: Fine, we'll do that.
Tim Hortans: YOU GET HOT BEVERAGE!!!!!!!1!!!!1

The player continues and finds another shop carved into the wall, this time a forge called THE ADOMANTINE REIGN. A smith is present doing some smithing or something.

(if he is spoken to)
Tim Hortans: Welcome to The Adomantine Reign, I'm Tim and I run this here forge.
Player: Wait... Weren't you just over there? How did you get up here so quickly?
Tim Hortans: You were just over there too. How did YOU get here so quickly?
Player: ...Right, so do you really sell adamantine gear?
Tim Hortans: Nah, I just sell a synthetic knockoff called adomantine.
Player: I hate you.
Tim Hortans: Hey now, it's just as good as the real thing.
Player: I bet all you did was take some iron gear and repaint it.
Tim Hortans: SHUT UP YOU'RE GOING TO PUT ME OUT OF BUSINESS.
Player: So can I see what... blue iron gear you sell?
Tim Hortans: Yes, is what I would say if we weren't out of stock currently.
Player: What's the matter with you? Why don't you have any merchandise available?
Tim Hortans: Does it matter? You don't have any money.
Player: Good point.

The screen cuts to a stylish instructional panel explaining currency, shops and how to access inventory.

The player continues. The next scene is the same as the first one, but this time the door is on the opposite side of the hallway. Security Officer #2 blocks the way right.

(if he is spoken to)
Security Officer #2: Hey, thanks for dropping by. Most people just talk to the first guy blocking the entrance to an area and assume the second says the same thing. Sometimes it gets really lonely, guarding this side of the castle.

The player enters the throne room. Cial is there, as is Vamparagon in a golden throne.

Cial: Hey boss, I brought a new chosen one.
Vamparagon: What's your name?
Player: It's Player.
Vamparagon: Glad to hear you've been found, Player. We could use a new chosen one after Alderos was struck down by the forces of evil.
Player: So tell me, what's in it for me?
Vamparagon: The satisfaction of having saved the world, of course.
Player: I was thinking more along the lines of monetary benefits.
Vamparagon: What do monetary benefits matter to you? This is a feudalism.
Player: Yeah but-
Vamparagon: Come on, don't put your disgusting capitalist desires ahead of the lives of everyone in the world.
Player: Yeah but-
Vamparagon: This isn't about you, Player. This is about me. I want to live, and it's up to you to make that happen.
Player: Yeah but-
Vamparagon: Now hold up there Player, being the chosen one is a big responsibility. Are you sure you can handle it?
Player: But-
Vamparagon: Alright, if you insist. I proclaim you the chosen one of the prophecy.
Player: But I-
Vamparagon: Cial, take Player to the lair of horrible evil. Bring me back the hide of the cave's ruler as proof of its defeat.
Cial: Right boss. On it boss.

Scene changes to the outside of a dragon's lair. It is now dusk.

Player: I'm not sure what just happened.
Cial: The past is the past, and now, it's time to teach you how to fight. Here, take this adomantine weapon and armour from the armory.

You get adomantine weapon and armour from the forge!
You equip adomantine weapon and armour from the forge.

Player: Oh great. What high quality equipment.
Cial: Relax Player. Dragons are easy. Watch this.

A baby dragon exits the cave and Cial fights it. The screen fades every time something new is shown and explains it. Spells, fighting, health, etc are all included. Eventually, Cial slays the dragon.

Cial: See? Killing dragons is easy. Nothing to it.

A fully grown dragon exits the cave and tosses Cial against a tree for killing its offspring.

Cial: Nothing... to... ow...

Boss fight: THE MIGHTY DRAGON. Since this is a tutorial the mighty dragon is more like the crappiest dragon ever that even worms could defeat later on, but hey whatever. It's a tutorial. It's supposed to be easy. The dragon drops X currency and its hide. There is a stylish instructional thing on loot, EXP and leveling up.

Cial: Good job with that dragon.
Player: Convenient that you wake up immediately after the dragon was killed.
Cial: At least we got the hide.
Player: Yeah, we didn't even have to butcher it.
Cial: Well the way you were hacking wildly at it I'm not surprised all of its skin fell off.
Player: So you confess to being conscious the whole fight.
Cial: Let's just go see Vamparagon.

*later, back in the throne room, night has fallen*

Vamparagon: Hey, you guys actually made it back alive. I'm impressed.
Player: It wasn't easy.
Cial: I thought it was pretty easy.
Player: You didn't do anything.
Vamparagon: Did you bring the hide?
Player: Oh, yeah. Got it right here.

You give King Vamparagon the mighty dragon's hide!

Vamparagon: Ah... Excellent. Well done Player, you truly are the chosen one.
Player: What did you want that for anyway?
Vamparagon: I'm trying to make some exotic bath robes for my sauna.
Player: ...
Vamparagon: No other king will have a bath robe made of dragon scale!
Player: No, they wont.
Vamparagon: Anyway, here's the key to your room. It's the first one on the right hand side's top row. The living quarters are past the door directly across from my throne room. Mostly everyone will have turned in by now, but feel free to explore anyway.

At this point you can go around and talk to the people from the tutorial. A new character is present in the living room: Flaw Other than him, no other new characters will be present until chapter 1. If you try to get into the sauna, it will say: "Sorry, you have to be at least THIS high leveled to enter the sauna." If you try to get into Peregrine's office, it'll say: "Vamparagon gave you a room. Why do you want to go in the broom closet?" If you try to get into someone's bedroom, it'll say: "Breaking and entering isn't the best way to make first impressions."

(if he is spoken to at the coffee shop)
Tim Hortans: Hey, you're in luck. We just got a new shipment of merchandise unpacked.
Player: Why are you still up? Do you really get customers at this hour?
Tim Hortans: You're here, aren't you?
Player: Fair enough, let's see what you've got.

Cue shop interface. Tim sells everything, from adomantine equipment to misc items. But not coffee.

Player: Wait... What? Where's the coffee?
Tim Hortans: What do you think this is, some kind of coffee ship?
Player: Actually yes. That's exactly what I thought this was.
Tim Hortans: Well think again. We sell landscaping supplies here. That's what Tim Hortans's coffee house is all about.
Player: I'm leaving.

(if he is spoken to at the smithy)
Tim Hortans: Hey, you're in luck. We just got a new shipment of merchandise unpacked.
Player: Why are you still up? Do you really get customers at this hour?
Tim Hortans: You're here, aren't you?
Player: Fair enough, let's see what you've got.

Cue shop interface. Tim sells hot beverages.

Player: Wait... What? Where's the armour and weapons?
Tim Hortans: What do you think this is, some kind of smithy?
Player: Actually yes. That's exactly what I thought this was.
Tim Hortans: Well think again. We sell hot beverages here. That's what The Adomantine Reign is all about.
Player: I'm leaving.

(if he is spoken to in the throne room)
Vamparagon: What do you want Player? I'm busy sitting in a manner that conveys my importance. Run along and play until I have need for you.

(if he is spoken to in the throne room)
Cial: Remember what I told you. The trick to fighting a dragon is to get it in an arm lock.

(if he is spoken to in the dormitory)
Flaw of Insanity: Ah, you must be Player. I understand you're new here.
Player: That's correct.
Flaw of Insanity: If you don't mind taking the time to answer a few questions, just to put you into our member base.
Player: That sounds reasonable.
Flaw of Insanity: Are you a boy, or a girl? Or maybe a cactus?
Player: What do I look like to you?
Flaw of Insanity: Cactus?
Player: You got it man. I'm actually a cactus.
Flaw of Insanity: Hmm, that's odd. It's going to be hard to save the world as a cactus.
Player: I know, but I'm going to do it anyway.
Flaw of Insanity: You Mr. Cactus... are an inspiration. *wipes away a single tear*
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Post by Cial Tue May 10, 2011 4:56 am

Love it.
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Post by Darre Tue May 10, 2011 5:50 am

Cial wrote:Love it.
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Post by Juliana Tue May 10, 2011 6:00 am

Darre wrote:
Cial wrote:Love it.
I third that motion.
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Post by DigDog Tue May 10, 2011 9:50 am

Juliana wrote:
Darre wrote:
Cial wrote:Love it.
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Post by Flaw of Insanity Tue May 10, 2011 10:38 am

DigDof wrote:
Juliana wrote:
Darre wrote:
Cial wrote:Love it.

Well done good sir, well done.
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Ready for take off.

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Post by Tom Gaskarth Wed May 11, 2011 12:14 am

Flaw of Insanity wrote:
DigDof wrote:
Juliana wrote:
Darre wrote:
Cial wrote:Love it.

This.
Tom Gaskarth
Tom Gaskarth
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Post by Tim Hortans Wed May 11, 2011 1:51 am

Mission One - The Tutorial - Page 4 Slowpo10
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In a bin

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Post by Darre Wed May 11, 2011 1:55 am

Ok now that almost everybody has had their chance to congratulate Pere we can move on. We now plan for the art phase. For now we decide roughly what things will look like. For example, "can you see the top of the castle when you are outside?", "are doors solid wood or can you see the grain?" etc.
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Post by Peregrine Wed May 11, 2011 2:16 am

Thanks everyone.
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Justice
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Post by Tim Hortans Wed May 11, 2011 2:32 am

I vote for a shiny golden castle.
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Post by Snukems Wed May 11, 2011 3:52 am

I think it should be silver and bronze, with wooden doors and such.
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